If one goes back to the reviews at the time, the path that trilogies like Jak, Ratchet & Clank and Sly Cooper would seem to follow is one of continuous ascent, of expectations surpassed and new horizons reached. This kind of breathless praise is common to many instances of the…

In the two years that lapsed between Precursor Legacy and its sequel, the commercial and artistic landscape of the PS2 was going through a period of standardization that brought about clear winners and losers. The battle to define what was going to be the console’s main experience had been dominated…

From some time on, I’ve been spending my free time playing three gaming sagas that, to my judgement, are pivotal in codifying some of the most distinctive elements of triple A contemporary games. These sagas are Jak & Daxter, Ratchet & Clank and Sly Cooper. My initial hypothesis when playing…

Last weekend I revisited Cave Story after almost 6 years, and it has proved an interesting experience. Even today, the thing that stands out of that game is its sense of consistency and confidence, as well as its sense of progression. A sense of progression that is spatial, insofar as…

Tomás Grau de Pablos

Jugador, Doctor y estudioso de los videojuegos/Player, Phd. and Video Game Scholar

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